Effects

Abandoned SettlementAnother Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.World Map ModifierAbyssal RevengeAre those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. Hostility scales based on difficulty.Biome EffectAcademyA place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles.Restored BuildingAccumulated DewGain 2 Crystalized Dew for every 10 Berries produced.PerkAdjustment PeriodNo trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately (source: Market Shift Plan).Timed Penalty (Cornerstone)Advanced Fuel (Stormforged)All fuel recipes (coal, sea marrow, oil, purging fire) are +50% faster and produce +33% more goods. Does not apply to wood production.Stormforged CornerstoneAdvanced Rain CollectorCollects rainwater used for crafting and powering Rain Engines in production buildings. The type of rainwater collected changes with the season. Produces twice as much as a regular collector and has double the tank capacity (100).Restored BuildingAdvent of FlameA sacred period for all members of the Church. Start with the Temple Blueprint. Impatience grows 4% slower for each person that has their religion need fulfilled.Daily Expedition ModifierAgitated SwarmNothing can stop a hungry stonetooth termite swarm from feeding. Destroys all stored building materials (bricks, fabric, planks).ConsequenceAirbenderStorm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.CornerstoneAlarm BellsThe Brass Order's newest invention. All workers have a +5% higher extra production chance for every 110 points of expected corruption per minute in the Ancient Hearth.CornerstoneAlarm Bells (Stormforged)The Brass Order's newest invention. All workers have a +10% higher extra production chance for every 100 points of expected corruption per minute in the Ancient Hearth.Stormforged CornerstoneAle and HeartyReputation generated through high Resolve grows +20% faster for every 2 villagers with the need for leisure fulfilled.Service Building EffectAlgaeStarting caravans +25 (Algae)Starting Caravan GoodsAlluring LightsThose lured by the lights may not come back. It's better to keep people focused and occupied.Amber CurseThe blood of an Ancient was spilled here. Amber is now worth 90% less to traders.ConsequenceAmphibian LeadershipBase newcomer arrival speed modifier +50%Firekeeper BonusAncient BattlegroundBase Hostility increase +50. Scales with difficulty.World Map ModifierAncient HearthReduces Hostility and serves as a meeting place. Villagers gather here to rest, eat, and receive clothing. If the fire goes out, people will use another Hearth instead. Can't be built too close to other Hearths.Restored BuildingAncient Pact (Stormforged)You can see the content of undiscovered glades.Stormforged CornerstoneAncient PracticesArchaeologists have learned a lot about a long-lost culture by examining old ruins. All workers get a +10% higher extra production chance for every 2 completed Dangerous and Forbidden Glade Events. This bonus is added retroactively and doesn't take into account cloned events spawned by Fishmen Caves and Blood Flowers.Archaeologist's Office EffectAncient StrengthStone tablets reveal the secrets of the ancients' strength. Scouts can carry +4 additional items and move 7% faster for every 2 Ancient Tablet in the settlement's Warehouses.Archaeologist's Office Effect