
An order asks for a good: how many workers on which recipes keep up with it?

Look up goods, buildings, recipes and species needs with their Amber prices, ingredients and workplaces. Glade event pages show what each decision asks for, how long it takes and what it rewards. Orders, perks, biomes and traders link to the goods and buildings they involve. The guides explain Resolve, hostility, production and trade.
Resolve compares every species' Base Resolve and reputation threshold and lists the effects that change them. The production chain planner works out the workers each step of a chain needs, and the trade calculator what a trader pays in Amber.

An order asks for a good: how many workers on which recipes keep up with it?

Which of your goods earn the most Amber from the trader at your gate, and is crafting a pack worth it?

Which species share which needs, and which buildings and goods serve them?

What does this glade event ask for, how long does it take and what does it reward?

Which mods change the settlement the way you want, and what has to be installed before them?
How villager resolve rises and falls, when villagers walk out, and how resolve turns into reputation.
What raises the forest's hostility, what each level costs you, and how forest mysteries unlock.
How a workshop picks what to make, how long a cycle takes, and where extra goods come from.
How order options are generated, which requirements can appear, and when rewards are decided.
What a good is worth, how a trader's visit works, and how trade route standing compounds.
What a glade event asks for, how threat escalates while you stall, and why rewards shrink.
How the hex world is built each cycle, where seals land, and how events and modifiers are placed.
How a settlement is won or lost, what the difficulty chain adds, and what seals ask for.
