Effects

OverheatingProduction speed outside farms −33%Forest MysteryOvertimeResults matter more than your villagers’ health. Increases global production speed by Overtime, but villagers have a Results matter more than your villagers’ health. Increases global production speed by 120, but villagers have a +1% chance of dying every 120 seconds. chance of dying every 120 seconds.PerkOverwhelmed GatherersGathering speed is decreased by 50% until you use up at least 250 gathering node charges. Source: Master Blueprint.Timed Penalty (Cornerstone)Pack of ProvisionsStarting caravans +12 (Pack of Provisions)Starting Caravan GoodsParasitesFood extra consumption chance +50 percentage pointsPrestige ModifierPasteBase Resolve +6Complex FoodPeasant SuppliesReceive 3 Pack of Provisions for every new villager.CornerstonePestilenceBase cyst spawn target 3. The count scales with Blight footprint and is limited by available cyst capacity.ConsequencePetrificationProduction speed −50% (Woodcutters' Camp)Working EffectPetrified NecropolisRocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 Meat for every 10 Stone and Clay produced.World Map ModifierPetrified WoodThe sickness of the petrified tree spreads throughout the settlement. Destroys all stored wood (planks, wood).ConsequencePickled GoodsBase Resolve +8Complex FoodPieBase Resolve +5Complex FoodPiercing WindsExtremely strong winds make it difficult to sustain the Holy Flame. Base Hearth fuel consumption rate modifier: +200%. Total Hearth fuel consumption rate is limited to 10–350% of base.Forest MysteryPlague of Corrupted WaterRain-engine Blight generation rate +100%PlaguePlague of DeathThe Sealed Ones are thirsty for blood. Discover 2 Dangerous or Forbidden Glades during this storm. If you don't, 3 villagers will be killed in the coming drizzle season.PlaguePlague of FireMaximum goods removed in total 2 every 10 secondsPlaguePlague of FishmenFishmen will attempt to summon 1 Dangerous or Forbidden Glade Event near the Ancient Hearth.PlaguePlague of LocustsMaximum available gathering nodes removed 6PlaguePlague of MaladyThe Sealed Ones have inflicted a mysterious disease on the settlement. Villagers take 50% longer rests and have a +100% higher extra food consumption chance during a break.PlaguePlague of MysteriesThe Sealed Ones possess the power to control almost everything. Negative Forest Mysteries require a lower Hostility level (-3) to activate during the storm.PlaguePlague of RatsMaximum goods removed in total 2 every 10 secondsPlaguePlague of the Dark ForestThe Sealed Ones incite the forest to become even more sinister. Hostility from discovered Dangerous and Forbidden Glades is increased by 5.PlaguePlague of ThunderstormsSinister storm clouds are approaching relentlessly, with bolts of lightning lacerating the sky. Lightning will turn 3 buildings into ruins.PlaguePlanksStarting caravans +10 (Planks)Starting Caravan GoodsPlant FiberStarting caravans +25 (Plant Fiber)Starting Caravan Goods