Effects

Unfair Rationing
Unfavorable WeatherDue to extremely unfavorable conditions in these lands, there is no positive Forest Mystery.ModifierUnleashed BeastBase Hostility increase +80. Scales with difficulty.ConsequenceUntamed WildsNobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).World Map ModifierUnwelcoming RegionBlocks trader visits and trade routes.ConsequenceUrban PlanningFor every 10 completed trade routes, all houses will have room for one more person (total house capacity is limited to 0–16 villagers).CornerstoneUrban Planning (Stormforged)For every 6 completed trade routes, all houses will have room for one more person (total house capacity is limited to 0–16 villagers).Stormforged Cornerstone
Usury
Value Added TaxSpecializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders.CornerstoneVanishingIf the ghost's request is not met in time, it will simply vanish.ConsequenceVegetablesStarting caravans +20 (Vegetables)Starting Caravan GoodsVoice of the ForestTrees communicate with each other through their roots, making the forest aware of your every move. Attempts to spawn 1 Blightrot Cyst (before Blight footprint scaling) every 120 seconds for every 2 Dangerous or Forbidden Glade discovered. This penalty is retroactive. Actual spawning is limited by available cyst capacity.Working EffectVoice of the Sealed OnesMaximum villagers killed 3ConsequenceWatchtowerThe Royal Guard is watching over this region. Discovering glades doesn't increase Hostility.World Map ModifierWatery GraveMaximum villagers killed 2Glade EventWeather AnomalySomething is wrong with the weather patterns in this area. +100% to Storm duration.World Map ModifierWell-Rested WorkersJust. The. Right. Amount. Villagers with the leisure need fulfilled have a +33% extra production chance.CornerstoneWet SoilIt's particularly hard to build anything in this region. Buildings require 50% more materials.Prestige ModifierWhispering TombsSome secrets are better left untold. Get 20 Hostility every 60 seconds. This effect is only active when the corresponding Glade Event is being worked on. Hostility increases shown here are before difficulty scaling.Working Effect