Effects

DegradationPetrified wooden structures are slowly degrading. Base housing capacity modifier for all houses: −1. This effect is only active when the corresponding Glade Event is being worked on. Total house capacity is limited to 0–16 villagers.Working EffectDeserted Caravans (Stormforged)Global production speed is increased by 66%.Stormforged CornerstoneDesperate PrayersVillagers united in faith can lull the possessed demon back to sleep. Hostility is increased by 120, but each villager with their Religion need fulfilled reduces it by 15. This effect is only active when the corresponding Glade Event is being worked on. Hostility increases shown here are before difficulty scaling.Working EffectDevastated ForestA giant Tree Grazer recently passed through this area. You start your settlement with 2 Dangerous Glades, and 2 to 3 Small Glades already open.World Map EventDiligenceExtra production chance +4 percentage pointsPerkDisappearanceMaximum villagers lost 2ConsequenceDisappointmentThe ghosts are disappointed in you. You receive 0.5 Impatience Points.ConsequenceDischargeThe core of the machinery is unstable and will release a small discharge before the main explosion. Destroys gathering nodes and trees, and kills villagers within a 5 field radius.ConsequenceDisgraceSomewhat... “unorthodox” culinary practices in one of your previous settlements have been brought to the Queen's attention. Start with 8 Impatience.Daily Expedition ModifierDistant HowlingBase Hostility increase +10. Scales with difficulty.Glade EventDiverse FloraVegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.Biome EffectDownpourThe heavy rain and cold climate are extremely taxing on the villagers. Without proper shelter and nourishment, the people will have to compensate somehow.Drafting TableFrogs are natural architects. They are said to have designed most of the Smoldering City. Building materials are produced 3% faster for each villager living in a house with this upgrade.House UpgradeDrenchedBase Resolve −5NeedDrizzle Totem+25% to Drizzle duration.PerkDrying BoardsA clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for coats fulfilled.PerkDrylandsFor some reason, even in a world of constant rain, some regions have no underground water reservoirs. This area has no Rainwater Geysers.World Map ModifierDual Brewing ToolsA set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced.PerkDual Carriage SystemTwo rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.CornerstoneDyeStarting caravans +25 (Dye)Starting Caravan GoodsDye ExtractorGain 5 Dye for every 10 Insects produced.CornerstoneEarthquakeDrainage moles are intelligent beings, but they can be very bad-tempered when hungry. Kills villagers and destroys all gathering nodes, buildings, and events within a 20 field radius.ConsequenceEclipseThe sun is obscured even more than usual. Almost as if it's gone missing for a while.Economic MigrationRumor has it that your settlement is one of the wealthiest in the realm. Newcomers receive a +15% base arrival speed modifier and a +10% base goods amount modifier for every 1 level of standing you have with other settlements on trade routes. This effect is retroactive. Total newcomer arrival speed is limited to 10–1000% of base. Final newcomer goods amounts are rounded to the nearest integer for each good type, with halves rounded away from zero.CornerstoneEerie SongThere are no words, or even a melody. Those who go looking for the song don't usually return...Effective ParasiteThe Blightrot feeds on the tree's valuable nutrients, making new cysts much more resilient. Cysts burn for 5 seconds longer.Consequence