Effects
DegradationPetrified wooden structures are slowly degrading. Base housing capacity modifier for all houses: −1. This effect is only active when the corresponding Glade Event is being worked on. Total house capacity is limited to 0–16 villagers.Working Effect
Deserted Caravans (Stormforged)Global production speed is increased by 66%.Stormforged Cornerstone
Desperate PrayersVillagers united in faith can lull the possessed demon back to sleep. Hostility is increased by 120, but each villager with their Religion need fulfilled reduces it by 15. This effect is only active when the corresponding Glade Event is being worked on. Hostility increases shown here are before difficulty scaling.Working Effect
Devastated ForestA giant Tree Grazer recently passed through this area. You start your settlement with 2 Dangerous Glades, and 2 to 3 Small Glades already open.World Map Event
DiligenceExtra production chance +4 percentage pointsPerk
DisappearanceMaximum villagers lost 2Consequence
DisappointmentThe ghosts are disappointed in you. You receive 0.5 Impatience Points.Consequence
DischargeThe core of the machinery is unstable and will release a small discharge before the main explosion. Destroys gathering nodes and trees, and kills villagers within a 5 field radius.Consequence
DisgraceSomewhat... “unorthodox” culinary practices in one of your previous settlements have been brought to the Queen's attention. Start with 8 Impatience.Daily Expedition Modifier
Distant HowlingBase Hostility increase +10. Scales with difficulty.Glade Event
Diverse FloraVegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.Biome Effect
DownpourThe heavy rain and cold climate are extremely taxing on the villagers. Without proper shelter and nourishment, the people will have to compensate somehow.
Drafting TableFrogs are natural architects. They are said to have designed most of the Smoldering City. Building materials are produced 3% faster for each villager living in a house with this upgrade.House Upgrade
DrenchedBase Resolve −5Need
Drizzle Totem+25% to Drizzle duration.Perk
Drying BoardsA clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for coats fulfilled.Perk
DrylandsFor some reason, even in a world of constant rain, some regions have no underground water reservoirs. This area has no Rainwater Geysers.World Map Modifier
Dual Brewing ToolsA set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced.Perk
Dual Carriage SystemTwo rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.Cornerstone
DyeStarting caravans +25 (Dye)Starting Caravan Goods
Dye ExtractorGain 5 Dye for every 10 Insects produced.Cornerstone
EarthquakeDrainage moles are intelligent beings, but they can be very bad-tempered when hungry. Kills villagers and destroys all gathering nodes, buildings, and events within a 20 field radius.Consequence
EclipseThe sun is obscured even more than usual. Almost as if it's gone missing for a while.
Economic MigrationRumor has it that your settlement is one of the wealthiest in the realm. Newcomers receive a +15% base arrival speed modifier and a +10% base goods amount modifier for every 1 level of standing you have with other settlements on trade routes. This effect is retroactive. Total newcomer arrival speed is limited to 10–1000% of base. Final newcomer goods amounts are rounded to the nearest integer for each good type, with halves rounded away from zero.Cornerstone
Eerie SongThere are no words, or even a melody. Those who go looking for the song don't usually return...
Effective ParasiteThe Blightrot feeds on the tree's valuable nutrients, making new cysts much more resilient. Cysts burn for 5 seconds longer.Consequence