Bat

Metallurgy

Nightwatchers

Bat demands 8 needs (Basic Housing, Bat Housing, Biscuits, Paste…) and has the traits Proficiency and Steel Gut.

A stern and fiercely devoted people, they take pride in enduring what breaks others and cannot stand being favored. Bats excel at metallurgy () but find no particular comfort in any type of work.

Abilities

Passive AbilityDedication
Gain one stack of Dedication (+1 Bat Resolve) for every 2 members of other species who leave or die. One stack of this effect is removed when a Bat leaves or dies.
Bats can't be favored.
Starting Ability
Grants the Manorial Court blueprint. This building allows you to banish members of a chosen species to boost the global extra production chance.

Needs

Racial buildings

Resolve

Base Resolve
5
Break Interval
01:40
Resilient
High
Demanding
12
Decadent
4
Hunger Tolerance
4
Maximum Resolve
50
Highest reputation threshold
50
Reputation per minute for each villager and point of Resolve
0.000819
Most reputation per minute
0.75
Hostility of the Forest, each level
−2

Housing

Facts

Base speed
1.8

Proficiency

Metallurgy ()

This worker has a +10% extra production chance.

Steel Gut

Firekeeper Bonus

Focused minds forget hunger. Villagers have a 15% chance of not consuming food during a break.

Favorite goods