Black Amber Syndicate
Black Amber Syndicate offers 3 options and appears 7–30 fields from the Citadel.
As your caravan creaks across a crumbling ancient bridge, a hooded figure steps into your path. An insectoid mouth clicks beneath the hood. "These are dangerous lands, stranger. Perhaps we could offer you some... help?" Before you can respond, more cloaked figures emerge from the shadows, their gazes expectant. It’s clear this isn't an offer one refuses lightly.
Cut a deal (become cursed for 2 games, gain access to a Syndicate Trader)
Condition
Curse. Pay 40
Amber before year 6 starts, or 4 villagers will be kidnapped. Expires after 2 successful settlements in the current cycle.
Reward
Active ability. When activated, immediately calls a Syndicate Trader to your settlement. Can be triggered from the Main Warehouse. Expires after 5 uses.
Negotiate (traders sell mystery boxes for the next 3 games)
Reward
Cycle effect. All traders offer mystery boxes instead of perks and blueprints. Expires after 3 successful settlements in the current cycle.
Effects
Ignore
You can ignore this event, but it will disappear after you start your next settlement.
Facts
- Distance From Citadel
- 7–30