Black Amber Syndicate

Nightwatchers

Black Amber Syndicate offers 3 options and appears 7–30 fields from the Citadel.

As your caravan creaks across a crumbling ancient bridge, a hooded figure steps into your path. An insectoid mouth clicks beneath the hood. "These are dangerous lands, stranger. Perhaps we could offer you some... help?" Before you can respond, more cloaked figures emerge from the shadows, their gazes expectant. It’s clear this isn't an offer one refuses lightly.

Cut a deal (become cursed for 2 games, gain access to a Syndicate Trader)

Condition

Curse. Pay 40 Amber before year 6 starts, or 4 villagers will be kidnapped. Expires after 2 successful settlements in the current cycle.

Reward

Active ability. When activated, immediately calls a Syndicate Trader to your settlement. Can be triggered from the Main Warehouse. Expires after 5 uses.

Negotiate (traders sell mystery boxes for the next 3 games)

Reward

Cycle effect. All traders offer mystery boxes instead of perks and blueprints. Expires after 3 successful settlements in the current cycle.

Ignore

You can ignore this event, but it will disappear after you start your next settlement.

Facts

Distance From Citadel
7–30