Fire Moths

Fire Moths offers 3 options and appears 7–30 fields from the Citadel.

Villagers in this settlement have succumbed to the Disease of the Flame. Folks call such people Fire Moths, as those who lost themselves to the fire now sit around the hearth, staring at it aimlessly. You look into the flames for a while yourself, but there is nothing you can do for those wretched souls.

Scavenge (lose 1 villager, gain 6 Parts)

Condition

Cost. All of your starting caravans lose 1 villager for the duration of this cycle.

Reward

Resources. All of your starting caravans gain 6 Parts for the duration of this Cycle.

Destroy the Hearth (become cursed for 1 game, gain 2 Wildfire Essence and 30 Oil)

Condition

Curse. Gain 50/75/100/150 Hostility (Hostility scales based on difficulty). For every 90 seconds spent sacrificing goods in the Ancient Hearth, a villager dies. Sacrificing multiple resources at the same time will progress this effect's timer faster. Expires after one successful settlement in the current cycle.

Reward

Resources. All of your starting caravans gain 2 Wildfire Essence and 30 Oil for the duration of this cycle.

Ignore

You can ignore this event, but it will disappear after you start your next settlement.

Facts

Distance From Citadel
7–30