Fire Moths
Fire Moths offers 3 options and appears 7–30 fields from the Citadel.
Villagers in this settlement have succumbed to the Disease of the Flame. Folks call such people Fire Moths, as those who lost themselves to the fire now sit around the hearth, staring at it aimlessly. You look into the flames for a while yourself, but there is nothing you can do for those wretched souls.
Scavenge (lose 1 villager, gain 6
Parts)
Condition
Cost. All of your starting caravans lose 1 villager for the duration of this cycle.
Reward
Resources. All of your starting caravans gain 6
Parts for the duration of this Cycle.
Effects
Destroy the Hearth (become cursed for 1 game, gain 2
Wildfire Essence and 30
Oil)
Condition
Curse. Gain 50/75/100/150 Hostility (Hostility scales based on difficulty). For every 90 seconds spent sacrificing goods in the Ancient Hearth, a villager dies. Sacrificing multiple resources at the same time will progress this effect's timer faster. Expires after one successful settlement in the current cycle.
Reward
Resources. All of your starting caravans gain 2
Wildfire Essence and 30
Oil for the duration of this cycle.
Ignore
You can ignore this event, but it will disappear after you start your next settlement.
Facts
- Distance From Citadel
- 7–30