Ghost Town

Ghost Town offers 3 options and appears 7–30 fields from the Citadel.

As you step out of the dense forest onto a vast, desolate plain, an eerie sight greets you - a ruined town shrouded in thick, clinging fog. In the distance, ghastly figures drift aimlessly along the horizon, as if searching for something. Suddenly, a few of them approach you. A distorted, echoing voice fills the air, recounting a grim tale of despair - a famine born of the Merchant Guild's insatiable greed.

Punish the Guild (win before year 8 ends, after attacking 3 traders, gain a blessing)

Condition

Objective. Win before year 8 ends, after attacking at least 3 traders.

Reward

Cycle effect. Calling traders to your settlement costs 0.25 less Impatience. Lasts for the entire cycle.

Result

The ghastly villagers fade away one by one. They say nothing, but there is a sense of relief in their wake.

Effects

Join the hunt (win after catching the Spectral Stag, gain 10 Fabric)

Condition

Objective. Catch or release the Spectral Treasure Stag within the time limit and complete the settlement. It will appear next to the Ancient Hearth and flee to the farthest Dangerous or Forbidden Glade possible (it will stay there much longer than stags normally do).

Reward

Resources. All of your starting caravans gain 10 Fabric for the duration of this Cycle.

Result

It is too late to feed these poor souls, but the Spectral Stag hunt has brought them a measure of peace.

Ignore

You can ignore this event, but it will disappear after you start your next settlement.

Facts

Distance From Citadel
7–30