Tree Grazer
Tree Grazer offers 3 options and appears 7–30 fields from the Citadel.
As you push through the dense foliage, you notice movement in the distance - massive trees swaying, then crashing to the ground. With a few scouts at your side, you creep closer. And after a short, tense walk, the source of the chaos emerges from the mist - a Tree Grazer.
Follow the beast (win with a Tree Grazer in your settlement, gain a Rainpunk Shredder)
Condition
Objective. Win a game with a Tree Grazer in your settlement - a giant beast that consumes one tree every 20 seconds, opening up to a maximum of 10 glades.
Reward
Active ability. When activated, adds a Rainpunk Shredder to every Woodcutters' Camp in the settlement. This large automaton can fell multiple trees without returning to camp. Can be triggered from the Main Warehouse. Expires after 3 uses.
Result
You faced the Tree Grazer - and lived to tell the tale.
Effects
Investigate the aftermath (win with 2 Dangerous Glades already open, unlock Woodcutters' Camp upgrades for 3 games)
Condition
Objective. A giant Tree Grazer recently passed through this area. You start your settlement with 2 Dangerous Glades, and 2 to 3 Small Glades already open.
Reward
Cycle effect. You unlock the ability to upgrade Woodcutters' Camps. Expires after 3 successful settlements in the current cycle.
Result
You not only survived but gained rare insight from observing this magnificent beast.
Ignore
You can ignore this event, but it will disappear after you start your next settlement.
Facts
- Distance From Citadel
- 7–30