Effects
Growth MediumThe Blightrot inside the Rainpunk Cauldron feeds on everything it encounters. For every 20 food produced, 2 Blightrot Cysts (before Blight footprint scaling) can spawn in the settlement. This effect is only active when the corresponding Glade Event is being worked on. Actual spawning is limited by available cyst capacity.Working Effect
Grubbing ToolsA set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.Perk
Guild CatalogueTraders will have 1 more perk or blueprint for sale.Cornerstone
Guild Catalogue (Stormforged)Traders offer 1 additional perk or blueprint. You also gain an Active Ability that summons a trader to your settlement. This ability can be used from the Main Warehouse and has 5 uses.Stormforged Cornerstone
Guild of Traders, or Thieves?Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.Prestige Modifier
Guild TerritoryBy royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per species. Additional villagers from Embarkation Bonuses and World Event rewards are not granted.World Map Modifier
Guild's DisfavorThe growing power of the Guild hasn't gone unnoticed. The Queen's Impatience grows by 1 every time goods worth 20 Amber are sold.Daily Expedition Modifier
Guild's LogbookYou can see the content of undiscovered glades.Positive Cycle Effect
HailstormDeath by a thousand hailstones. There is no way to be safe without a roof over your head.
Hallowed Herb GardenCan replace the current building with a completed Hallowed Herb Garden.Restored Building
Hallowed Small FarmUses nearby farm fields to grow Vegetables , Grain . Has improved efficiency and more worker slots.Restored Building
Hard TimesThe Queen has decided to entrust you with the most difficult orders, as you are one of her most experienced viceroys.Prestige Modifier
Harpy1 Harpy will join the settlement.New Arrivals
Harpy Friendship2 additional Harpies will come with each group of newcomers.Perk
Harpy HouseA building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.Restored Building
Harpy HousingBase Resolve +3Housing
Harvesters' CampAn advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: Plant Fiber , Reed , Leather .Restored Building
Haste Makes WasteScouts work 50% faster on Dangerous Glade Events, but there’s a 50% chance that one of them will die.Perk
HauntedBase Resolve −3Glade Event
Haunted ForestSometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.Type: World Map ModifierWorld Map Modifier
Haunted ForestThe forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled).Type: Daily Expedition ModifierDaily Expedition Modifier
Hearth DefectSacrifice fuel duration −35%Prestige Modifier
Heavy FogThe forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). This effect is only active when the corresponding Glade Event is being worked on.Working Effect
Hidden from the Queen (Stormforged)The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die.Stormforged Cornerstone
Hidden MysteryScouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 Ancient Tablet for every 2 discovered glades. This effect is retroactive.Decoration Effect
Hidden RewardGain 1 Ancient Tablet for every 2 completed Glade Events. This effect is retroactive.Cornerstone
Hidden Reward (Stormforged)Gain 1 Ancient Tablet for every 1 completed Glade Event. This effect is retroactive.Stormforged Cornerstone
Hidden SealA broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm).Biome Effect
High VoltageBase Hostility increase +200. Scales with difficulty.Working Effect
Higher ExpectationsThe Queen expects a lot from a viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain.Prestige Modifier
Higher StandardsVillagers are less understanding than they used to be. They’re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve.Prestige Modifier