Effects

Growth MediumThe Blightrot inside the Rainpunk Cauldron feeds on everything it encounters. For every 20 food produced, 2 Blightrot Cysts (before Blight footprint scaling) can spawn in the settlement. This effect is only active when the corresponding Glade Event is being worked on. Actual spawning is limited by available cyst capacity.Working EffectGrubbing ToolsA set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.PerkGuild CatalogueTraders will have 1 more perk or blueprint for sale.CornerstoneGuild Catalogue (Stormforged)Traders offer 1 additional perk or blueprint. You also gain an Active Ability that summons a trader to your settlement. This ability can be used from the Main Warehouse and has 5 uses.Stormforged CornerstoneGuild of Traders, or Thieves?Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders.Prestige ModifierGuild TerritoryBy royal decree, this land belongs to the Merchant Guild, and only its appointed representatives may settle here. You begin with a single villager per species. Additional villagers from Embarkation Bonuses and World Event rewards are not granted.World Map ModifierGuild's DisfavorThe growing power of the Guild hasn't gone unnoticed. The Queen's Impatience grows by 1 every time goods worth 20 Amber are sold.Daily Expedition ModifierGuild's LogbookYou can see the content of undiscovered glades.Positive Cycle EffectHailstormDeath by a thousand hailstones. There is no way to be safe without a roof over your head.Hallowed Herb GardenCan replace the current building with a completed Hallowed Herb Garden.Restored BuildingHallowed Small FarmUses nearby farm fields to grow Vegetables , Grain . Has improved efficiency and more worker slots.Restored BuildingHard TimesThe Queen has decided to entrust you with the most difficult orders, as you are one of her most experienced viceroys.Prestige ModifierHarpy1 Harpy will join the settlement.New ArrivalsHarpy Friendship2 additional Harpies will come with each group of newcomers.PerkHarpy HouseA building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.Restored BuildingHarpy HousingBase Resolve +3HousingHarvesters' CampAn advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: Plant Fiber , Reed , Leather .Restored BuildingHaste Makes WasteScouts work 50% faster on Dangerous Glade Events, but there’s a 50% chance that one of them will die.PerkHauntedBase Resolve −3Glade EventHaunted ForestSometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.Type: World Map ModifierWorld Map ModifierHaunted ForestThe forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled).Type: Daily Expedition ModifierDaily Expedition ModifierHearth DefectSacrifice fuel duration −35%Prestige ModifierHeavy FogThe forest is shrouded in a thick miasma, making it impossible to see past the trees (Dangerous and Forbidden Glade warnings disabled). This effect is only active when the corresponding Glade Event is being worked on.Working EffectHidden from the Queen (Stormforged)The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die.Stormforged CornerstoneHidden MysteryScouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 Ancient Tablet for every 2 discovered glades. This effect is retroactive.Decoration EffectHidden RewardGain 1 Ancient Tablet for every 2 completed Glade Events. This effect is retroactive.CornerstoneHidden Reward (Stormforged)Gain 1 Ancient Tablet for every 1 completed Glade Event. This effect is retroactive.Stormforged CornerstoneHidden SealA broken Ancient Seal is hidden somewhere in the forest. To find it, you must first look for clues in the surrounding glades. Its mere presence in this land summons foul plagues upon your settlement during the storm (they are active only during the storm).Biome EffectHigh VoltageBase Hostility increase +200. Scales with difficulty.Working EffectHigher ExpectationsThe Queen expects a lot from a viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain.Prestige ModifierHigher StandardsVillagers are less understanding than they used to be. They’re probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve.Prestige Modifier