Effects

Reveals a geyserReveals the location of 1 of the nearest geysersPerkReveals a ruinReveals the location of the nearest ruinStarting AbilityReveals fertile soilReveals the location of 1 of the nearest patches of fertile soilStarting AbilityRich BranchesRecipe yield modifier +100% (Berries, Clay, Eggs, Grain, Herbs, Insects, Leather, Meat, Mushrooms, Plant Fiber, Reed, Roots, Sea Marrow, Stone, Vegetables)Forest MysteryRich GladesNewly discovered gathering nodes have more charges: +5 for small ones, and +15 for large ones.CornerstoneRich WildernessNewly discovered gathering nodes have more charges: +5 for small ones, and +20 for large ones.Daily Expedition ModifierRitual of DenialBlocks Hearth sacrifices.Working EffectRoaming SwarmAn angry swarm of giant beasts roams the forest around the settlement, and no messenger dares to cross it. Orders are disabled and traders will arrive 50% slower.World Map EventRooty GroundStrange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower.CornerstoneRooty Ground (Stormforged)Strange roots spread across the land. Wood production is increased by +2.Stormforged CornerstoneRotten VaporsMachinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread. Once this effect activates, you have to pay 5 Drizzle Water (multiplied by the number of years). If you don't, 3 Blightrot Cysts (before Blight footprint scaling) can spawn in your settlement. Actual spawning is limited by available cyst capacity.Forest MysteryRoyal ArchaeologistsEvery viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building: Archaeologist's Office.Building BlueprintRoyal DebtIf you don't pay, you will gain 3 Impatience Points.ConsequenceRoyal Guard Training (Stormforged)A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +10 to Resolve.Stormforged CornerstoneRoyal Mining OperationThe Crown is investing heavily in the region's industrial development. For every 80 units of Coal, Copper Ore, and Salt used in crafting, an automated rainpunk cart will be assigned to one of your warehouses.Biome EffectRoyal OutpostThe proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.World Map ModifierRoyal PatronageTo ease the challenge of settling these harsh lands, the Crown has allocated additional resources for your caravan: 40 Wood and 10 Amber.Biome EffectRoyal SubsidyGain 2 Amber for every 6 Pack of Trade Goods produced.CornerstoneRuined ArmoryAn old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.World Map ModifierSabotageSomeone, or something, is disrupting communication with the Citadel. Orders are disabled.Daily Expedition ModifierSacrifice AlgaeHostility reduced by 60.Hearth SacrificeSacrifice CoalHostility reduced by 80.Hearth SacrificeSacrifice OilProduction speed outside farms +25%Hearth SacrificeSacrifice Sea MarrowGlade-event work speed +25%Hearth SacrificeSacrifice WoodHostility reduced by 50.Hearth SacrificeSacrificial RitualsAfter each Dangerous or Forbidden Glade Event is resolved, kills up to 1 Scout.PerkSafe HavenHostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).CornerstoneSafety RopesA set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.PerkSahilda's Secret CookbookTop 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced.CornerstoneSaltStarting caravans +25 (Salt)Starting Caravan Goods