Exil
Prozess
Mache einem Dorfbewohner den Prozess und schicke ihn ins Exil (Fuchs). Wer in der Siedlung bleiben darf, der zittert vor Angst, dass über ihn als Nächstes gerichtet wird. Die allgemeine Chance, den doppelten Ertrag zu produzieren, erhöht sich auf 4 %.
Includes
Appears in
Exile
Put a villager on trial and exile them (Bat)- Type
- Trial
Put a villager on trial and exile them (Beaver)- Type
- Trial
Put a villager on trial and exile them (Fox)- Type
- Trial
Put a villager on trial and exile them (Frog)- Type
- Trial
Put a villager on trial and exile them (Harpy)- Type
- Trial
Put a villager on trial and exile them (Human)- Type
- Trial
Put a villager on trial and exile them (Lizard)- Type
- Trial
Maximum villagers lost 1; Species: Bat- Type
- Consequence
Maximum villagers lost 1; Species: Beaver- Type
- Consequence
Maximum villagers lost 1; Species: Fox- Type
- Consequence
Maximum villagers lost 1; Species: Frog- Type
- Consequence
Maximum villagers lost 1; Species: Harpy- Type
- Consequence
Maximum villagers lost 1; Species: Human- Type
- Consequence
Maximum villagers lost 1; Species: Lizard- Type
- Consequence