Parts
Starting Caravan Goods
All of your starting caravans gain 3
Parts for the duration of this Cycle.
Facts
- Starting caravans
- +3Parts
Appears in
Parts
Starting caravans +3- Type
- Starting Caravan Goods
Starting caravans −3- Type
- Negative Cycle Effect
Starting caravans +6- Type
- Starting Caravan Goods
Goods received +1
Goods received +10
Goods received +12
Goods received +14
Goods received +15
Goods received +2
Goods received +20
Goods received +3MarshlandsCall to ArmsClearing GladesRain ProtectionHuntersMeat LoverRaising the StakesThe GuildThe PackThe CollegiumThe FlockPeople's ResolveThe ClanSpeedy Real EstateImpetuous ExplorerWoodcuttersCampsRich HarvestWood DeliveryAid for the Frog ClanProvisionsHome & HearthHigh ResolveHappy MealFulfilling NeedsFinders KeepersRainpunk TechnologyForbidden FruitMining Basics
Goods received +4
Goods received +5Blue MetalThe PurgeFunding the ExpeditionHydraulicsDetermined BatsJoyful HarpiesJoyful HumansHurried ExpeditionWater ExtractionFill the EnginesHousing EstateTrading PostBat PopulationBeaver PopulationFighting the StormClothing the PeopleFox PopulationFrog PopulationHarpy PopulationMaking ConnectionsTrade ConnectionsBuilding the CitadelHasty ExplorerFox VillagersHuman VillagersLizard VillagersGifts for the QueenServing AleTreasure HuntProfitable Caution
Goods received +8